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BRANDON LYON | 3D ARTIST

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Hello! I’m Brandon Lyon and I spend my days sculpting and modeling figures for the toy industry, turning characters, creatures, and wild ideas into collectibles you can hold (or store on your shelf). My projects have taken me everywhere from superheroes to cartoon classics. Through employment and freelance, I’ve done work for such companies like Funko, Super7, Sideshow Collectibles, Spin Master, and Moose Toys on licenses like DC, Marvel, Star Wars, TMNT, and Disney.

Resume

3D PROFESSIONAL EXPERIENCE

FREELANCE (2020-PRESENT)

Digital Sculptor / 3D Artist

Partner with toy and collectible companies, studios, and independent creators on licensed and original 3D projects ranging from vinyl collectibles and figures to prototypes and production-ready assets.

My work includes digital sculpting, model development, digital paint and presentation, production preparation, and revisions throughout the development process. Projects frequently involve adapting creative designs around physical production requirements and responding to feedback from clients, licensors, engineering, and manufacturing partners.

FUNKO (2021 - 2023)

Digital Sculptor / 3D Artist

Created licensed collectibles across a wide range of characters and product lines while maintaining established creative, brand, and quality standards. Developed sculpts with consideration for the requirements of physical production, including scale, minimum thicknesses, balance, part construction, safety considerations, deco, and manufacturing limitations.

In addition to sculpting, I participated in quality review throughout the production process, working with factory output at multiple stages including digital sculpt and STL breakdowns, 3D prints and physical output, molding and production samples, hand paints and deco, and final packaged products. I provided notes, redlines, and revision guidance to help maintain design intent and production quality as products moved toward manufacturing.

Projects included licensed work for properties such as Marvel, DC, Star Wars, TMNT, Disney, and others.

MANA STUDIOS (2017 - 2021)

Digital Sculptor / 3D Artist

Sculpted and developed a wide range of physical products including vinyl toys, action figures, pop-art collectibles, prototypes, production pieces, and video game tournament trophies.

Worked closely with designers, art directors, and engineers to translate concepts into manufacturable 3D assets, including projects produced through both injection molding and rotational casting. Collaborated with engineering when finished sculpts required part breakdown, physical output, in-house production, or other manufacturing considerations.

Client work included projects for Spin Master, Moose Toys, Sideshow Collectibles / Unruly Industries, Ubisoft, Capcom, Silent Stage, and others, across properties including Fortnite Battle Royale Collection, Dragamonz, Goo Jit Zu, Hatchimals, PAW Patrol, Capsule Chix, and additional licensed and original products.


Earlier CREATIVE EXPERIENCE

SONA ENTERPRISES (2016-2017)

Packaging Designer

ZUCAMP (2009 - 2010)

Character Animator

Rivet productions (2004 - 2008)

Multimedia Designer


EXPERIENCE & CAPABILITIES

Digital Sculpting & 3D Development
Character and product sculpting, including translating 2D concepts and creative direction into production-ready three-dimensional designs.

Sculpting for Physical Production
More than nine years of experience developing licensed toys and collectibles with consideration for scale, detail, part construction, materials, assembly, deco, and manufacturing requirements.

Licensed Product Development
Experienced working within established IP, brand standards, creative direction, and licensor approval processes.

Manufacturing & Production Experience
Experience developing products for injection molding and rotational casting and adapting digital artwork around the requirements of physical manufacturing.

Factory Review & Production Follow-Through
Experience reviewing products throughout production, including STL and part breakdowns, 3D prints and physical output, molded samples, deco and finishing, and final boxed products.

Cross-Disciplinary Collaboration
Experienced working alongside art directors, designers, engineers, product-development teams, licensors, factories, and other production specialists.

Creative & Production Revisions
Comfortable responding to feedback from multiple stakeholders and solving creative or manufacturing issues while preserving the intent of the original design.

High-to-Low Poly Workflow
Experience developing optimized assets from high-resolution sculpting through retopology, UVs, baking, and final asset preparation.

PBR Materials & Presentation
Material creation, texturing, rendering, and presentation for both production and visualization.

Graphic Design & Vector Artwork
Professional experience with graphic design, illustration, layout, vector artwork, and related 2D production.


Software and Tools Used

  • Zbrush

  • Blender3D

  • Substance Painter

  • Adobe Suite (10+ years professional experience with Illustrator, Photoshop, After Effects, Indesign)

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